She get a Ph.D in 2021 at the Universidad del Pais Vasco in Leioa (Upv-Ehu, Spain), on the subject of Art et Technologie au XXIeme siècle. De la machine de vision à l’intelligence artificielle (Art and Technology in 21st century. From the vision machine to the artificial intelligence). Her artistic works have been presented at various exhibitions. Stadt.xml, Basis e.V, Frankfurt Am Main, Germany (2019); Festival MEM, Bilbao, Spain (2021); Futur Now, Setsetsetset Gallery, London, UK (2021). She received in 2021 a grant for the Drac Nouvelle Aquitaine the “Aide Individuelle à l’Achat” to transform her worshop into a maker space. Armet has also had the opportunity to participate in several international residencies as with IEPA#3, (23 May, 2018 until 23 July 2018) residency exchange with Basis ev, Frankfurt-Am-Main, (Germany) and Nekatoenea, Hendaye,(France); Mahaia residency, (11th December 2019 until 11th January 2020) Centro Huarte, Huarte, (Spain). She participed to lectures: “Between ecological realities, scientific realities and technological realities: Water as an alive source for Imagination'', (11th March, 2021), Renewable Futures, FeLT, University of Oslo, Norway; « la participation de l’art dans les deepfakes: entre instrumentalisation et réfléxivité », Comment les images nous mentent, la sémiotique au défi du Deep Fake, (27th May, 2021 until 28th May,2021), SEMDI, Bordeaux 3, France; "Stadt.xml”, (15th December,2021 until 16th December, 2021), Jornada International Arte Sostenbile, Universidad Computense, Madrid, Spain.
She writes a paper: “Les écoles d’art en France: Un enseignement artistique en changement”, Arte y/en desde la Universidad, Ausart (2020).
Video interview with the artist about her practise: https://www.sudouest.fr/lachainetv7/culture/cultivons-la-decouverte/
As an artist-researcher, she’s a new media artist and a creative coder. Her line of research tries to create a conversation between art and science. Born from digital materials and with the birth of the Internet, her artistic research questions the ontology and the uses we make of Internet ; Currently, she’s working on the repercussions of smart machines in artistic practice. Demystifying the myth of singularity her practice integrates computers, 3D printing objects, digital impression and some ‘‘living materials’’ (plants, bacteria etc.) as part of the installation and deals with the creative and innovative context of the 21st century in doing so to clarify the complexity of technology.
Her works sensitizes a philosophical, aesthetic, biological and anthropological vision. She intends to create a new ontology in reaction to the automatic production of machines: what is the consumerism of images and what is the living. Her main research themes are the creative possibilities of machines, devices, humans and/or artists. Inspired by the way Machine Learning, software with A.I, she invents speculative machines to experiment with possibilities. She wishes to question our attachment to the ecosystem, while projecting possible scenarios ; she criticizes the Cartesian separation between nature and culture. Her practice attempts to "deencode" the codes and implications of the computational society. With Stadt.xml, (2019) she propose a device mixing a neuroscience headset and a virtual headset where it is possible to interact with a digital scene from Frankfurt (Germany). Or with 人工水 (2021) she invents and creates a speculative machine which can control the flux to watering plants with automatic systems.
Based on scientific methods and artistic inspiration, she regularly collaborates with scientists, engineers to create and think about her installations. As for Stadt.xml, she collaborates with INRIA neuroscience department and for an actual art research in progress Pyrocumulus (2022) granted by the “Région Nouvelle Aquitaine”, with Estia, Engineers school in Bidart (France). In 2018, she founded a research group called NEUROBIOCART that she tries to investigate the aesthetic impact of networks (neural networks, artificial networks, etc.).
  P'TITS BUGS    ATELIERS  NUMERIQUES  A  DESTINATION   DU  PUBLIC     (FABLAB /  ELECTRONIQUE   /   LABORATOIRE...)
Stylo 3D, 2019
Photogrammetrie, 2019
Le Jeu de la boucle
Robigami
BD Sonore
ROBOT VIVRO ECO